Network Storage v3: Security & Production
Identity, anti-cheat, secure player data, analytics, sync tooling, quotas, and operational guidance.
Code Examples
Complete systems you can copy into a Network Storage project: collections, Game Values, workflows, endpoints, and C# calls.
Example: RPG Game
A complete example showing how to build server-authoritative game logic using endpoints, Game Values, workflows, and rate limits. This covers a full RPG with co...
Inventory System for s&box Games
Build a server-authoritative stackable inventory with Network Storage. This example is designed for survival games, fishing games, RPGs, and shop-driven sandbox...
XP and Leveling System for s&box Games
Create a progression system that stores `xp`, not `level`. Level is derived from XP using Game Values, so you can rebalance progression without migrating player...
Upgrade Shop System for s&box Games
Build a server-authoritative upgrade shop with exponential pricing, max-level checks, and atomic currency spending. This pattern is based on real tycoon, fishin...
Daily Missions System for s&box Games
Build daily missions with a server-selected mission, secure progress increments, and one-time reward claiming. This pattern fits extraction shooters, racers, fi...
Crafting System for s&box Games
Build a server-authoritative crafting system with recipe tables, material checks, output items, and crafting XP. This works for survival games, factory games, m...
Player Marketplace System for s&box Games
Build a safe player-to-player marketplace with escrowed item listings. Sellers list items, Network Storage removes the listed quantity from the seller immediate...
Security & Production
Identity, anti-cheat, secure player data, analytics, sync tooling, quotas, and operational guidance.
s&box Auth
s&box Auth verifies that API requests come from real s&box players with valid Steam accounts. It is optional but strongly recommended for any game that stores p...
Anti-Cheat Patterns
The v3 endpoint system is built around server authority. The client reports events, the server decides consequences. Here are the key patterns for preventing ch...
How to Save Player Data Securely in s&box
Use Network Storage when local save files are not enough for player data persistence. It gives s&box games a hosted database for saves, inventories, stats, and ...
Preventing Stat Tampering with Endpoints
The common s&box security problem is trusting the client with player stats, currency, or inventory writes. Network Storage endpoints let the client ask for an a...
Player Analytics
Player Analytics adds Network Storage activity and game-reported events to the sboxcool.com player timeline. It helps you answer who played recently, what happe...
Sync Tools
The Network Storage library includes a built-in editor tool for
Quotas & Usage
Every Network Storage project runs on a package tier that defines monthly limits for API requests, bandwidth, and storage.