Tools for s&box
Build faster without leaving your browser.
Backend systems, model conversion, material generation, and terrain tools built for s&box creators.
Network Storage
Player-hosted servers. Cloud-owned data. Revision-aware transitions for outdated clients, with migration hooks you control.
Endpoint-authoritative writes
Persistent player data
Optional encryption + sessions
Built-in outdated-client warnings + migration hooks
Hosted Backend
No Dedicated Server Required
Game Values
Predict Client State
Endpoints
Validate Writes
Backend DB
Persist Player Data
Revisions
Safe Rollouts
P2P / Dedicated Server Hosting
No Player Slot Limits
Backend Updates Without Republish
Model Importer
Bring Source 1 models forward or turn FBX and OBJ files into s&box-ready VMDL assets.
Source 1 to Source 2 workflow
FBX / OBJ to .vmdl
Remap Mixamo / humanoid bones to s&box Citizen
Collision and LoD output
Upload FBX
Source 2
Source 1 / FBX / OBJ
Collision
Materials
VMAT paths
.vmdl
Game-ready asset
Material Importer
Upload images or Source Engine VTF textures and generate s&box VMAT/TMAT materials. Bulk convert folders of textures into ready material files.
VTF to PNG conversion with PBR material generation
Bulk import large texture folders
Exports .vmat or .tmat + textures as ZIP
Source Texture
Color
Normal
Rough
Height
AO
Terrain Generator
Build playable terrain quickly with presets, brush edits, and native heightmap exports.
10 terrain presets
Raise, lower, smooth, flatten
Seeded custom generation
Export .r16 or PNG
Rolling Hills